using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class FishSaveData
{
    [field: SerializeField]
    public uint Id { get; protected internal set; }

    [field: SerializeField]
    public string Name { get; protected internal set; }
    
    [field: SerializeField]
    public int Count { get; protected internal set; }
    
    [field: SerializeField]
    public float MaxValue { get; protected internal set; }
    
    [field: SerializeField]
    public float MaxWeight { get; protected internal set; }
    
    [field: SerializeField]
    public float TotalValue { get; protected internal set; }
}
[System.Serializable]
public class FishGameData
{
    public List<FishSaveData> collectedItems = new List<FishSaveData>();
    public int FishCount;
    public float MaxValue;
    public float MaxWeight;
    public string ValueName;
    public string WeightName;
    public int TotalValue;
}